A
Stone Cold Classic
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I
love Ultima Underworld; it's one of my favorite dungeon crawlers and
to this day I prefer it over many of the first person RPGs that
succeeded it, even the ones with huge outdoor environments. What
it lacks in towns it makes up for in an extremely detailed,
meticulously designed levels that have only been surpassed by a few
games since (Arx Fatalis, System Shock, and Deus Ex come to mind,
though others probably exist).
So why am I writing this article? Simple; the game has a huge flaw that keeps me from replaying it as often as I would like -- the character customization, or rather the lack thereof.
First
you pick one of eight classes, are randomly assigned three main
stats, and may choose from a large selection of skills (20!), ranging
from thievery to negotiation to swordplay and magic, and finally what
your character looks like. You can even select your dominant
hand! So far so good.
Unfortunately
there's only two real ways to play the game; either a straight
warrior, or a warrior who uses magic sometimes. The thief-like
skills such as stealth, picking locks, or disarming traps are all
completely worthless. Stealth only works if you turn your
lights off, making everything nearly pitch black, doors and chests
can be smashed much more easily than their locks can be picked, and
traps don't even really start appearing until the second to last
dungeon level and are never a real threat.
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Forget
about sneaking past this guy -- unless you want to try it in the
dark
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Don't
bother being an archer; ammo is so rare, weak, and heavy that you'll
be better off using your bare hands instead. You can't even
shoot if an enemy is within striking distance, which they almost
invariably will be.
Being
a straight mage is probably more possible, but would be unbelievably
tedious. You simply aren't given enough mana to make
spellcasting worth anything more than a utility most of the time.
Fireball spells are certainly powerful, but a mage with a maxed
out mana skills will only be able to sling a handful before running
dry on mana and having to resort to his melee weapon. Not only
that, but it takes quite a long time to even find the necessary runes
to create a decent attack spell -- in my last playthrough I raised
all of my magic stats to their maximum before I even reached the area
where your second attack spell can be found!
If
you're playing without cheating, it won't be until level 6 until you
can even begin specifically raising your mana skill. Before
that you'd have to rely on random level-ups that frequently gave you
useless skills instead.
I
recommend everyone cheat and look up the skill mantras before even
starting the game. Seriously; unless waiting 'till 1/3rd of the
way through the game before being able to raise your axe skill sounds
fun to you.
Underworld
2 fixed the leveling problem, but I'm not sure if the magic is
any better
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Don't
by any means let this deter you from playing either Underworld game,
the level design is nothing short of legendary and the gameplay holds
up remarkably well.
Just
don't try anything cute while you're making your character, at least
not until you've learned to break the game six ways from Sunday.
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